Happy Christmas everyone!
Thursday 24 December 2009 at 5:09 pmThough im a convinced Agnosticist and therefore don't actually belive in or denie the existence of a higher power I still enjoy celebrating Christmas with my Family. I think the "Christmas Spirit" is something created by humans not God...
Whatever, this blogpost isn't about Christmas. It's about this year. What happend, what changed and what are my effort are for the next year or decade in that matters.
I often mentioned political opinions of mine on this blog. Being a fan of free culture and the open source community gave me no choice but be a pirate. The German pirate party, however, for a long time was very inactive. In the last year this changed a lot and I ended up in the leadership of a whole district: The "Piratenpartei Oberfranken" was born.
Sadly, this hardly allowed me to code anything. And if i look at google code i see that my last release of OpenNetwork is nearly a year old. What however doesn't mean that I haven't done anthing. This entry is about what will happen. A change I mostly created a foundation for the last weeks.
Yogi
Before I will talk about my actual Project (which has been in development for like 2 yeard..gosh) I will talk about its open-source foundation. I did some work on OpenNetwork and my new baby OpenAudio.
The first thing to bring them closer is to rename them. In long-term I want to create a fully fledged GameFramework. In short-term I just renamed them to yAudio and yNetwork and added more common types and Class-Interfaces.
I will be trying to push the development of Yogi more and more forward and hope to get some acceptance from the open-source community. My goal is especially to integrated Irllicht - my favorite graphics framework - more closely with yAudio and yNetwork. In the future I eventually will fork Irrlicht by adjusting namespaces and types to fit Yogi better.
The projects are now also hosted on launchpad mainly because Google is starting to scare me but of course also because I am a fan of Ubuntu and Canoncial:
https://launchpad.net/ynetwork
Check aroudn these pages in a while. Soon I will upload code there. If you're interested in helping me developing, documenting, packing or testing my frameworks please do not hesistate to contact me.
Project Freedom
Now to the more interesting part - my actual project. I don't even recall anymore the last time I blogged about it. Fact is that development went a lot slower than I expected. Mainly because I am focusing on a nice design (especially server-side) but also because I have these other side projects (mentioned above) going on.
The plan is to finish a tech demo at some place that will show off how the game will eventually be like. And for this point on to get sponsors. The biggest problem at the moment is that I am desperatly looking for good artsits that can supply me with models at affordable payment. If you're interested in working with me and get paid for creating CC-licensed artwork (yeah you heard right) then just contact me.
Parallel to development we use a private wiki to discuss about the mechanics of the game but especially the world and setting. As this is a ORPG 2.0 we also use a Web2.0-style Design Document.
If you have ideas for stories, maybe your own world which could be part of the multiverse mail me your ideas. Eventually they will be included inside the game at some point.
Regarding the velocity of development in the last time I still can say that Project Freedom is going on nicely and the whole architecture is starting to mature. I belive that at one point I can really be proud of the work that I do and have done over the past months (and if i think about it, years).

