You know i miss it. I really miss top down old school RPGs and I miss the simple gameplay they had mainly because of that.
So why not have this kind of gameplay in my concept: Project Freedom?
I worked a lot with the Irrlicht Engine the last years and I already wrote serverl prototypes with it. I love 3D-Programming and think it makes things a lot easier (just think of lighting/shadowing or depth handling).
So I would like to turn this into a 2,5D-game. What means a top-down view on a 3d map. But actually youre just moving on the x and y axis. At no point another person will be directly above you.
What you get? A game that is a lot easier to play. A game where you dont have to turn your camera. A game that doesn't overhelm you with a lot of impressions at once.
I feel SIMPLICITY
Doesn't such a retro-style top down view remind you of old games like diablo or utlima online? Isn't that neat? I think it adds a nice attitude to the games design. Of course some may dislike it but I want something more unique.
Also use tile-based movement? Nah, i think tile-based 3d games are just wierd. Just think of bigger entities in the game that occupy more than one tile and are moveable? The collision and movement in general would be very unnatural and ugly. I don't think you need tiles to be retro. Mario didn't move tile based either ;)
What do you think of a next-gen-retro-game? Flame me!